top of page
Search
hamaconphonighcons

The Complete Guide to Blender Graphics Computer Modeling and Animation PDF 212: Explore the Features



The exploration of this nature-based approach (as first applied by Da Vinci [1]) and its application to a parametric design starts by defining the two main aims of this research. The first aim is to explore the utilization of a biomimetic approach in the modeling process of single element often used in landscape-architectural projects. The second aim is to investigate the parametric modelling based on the image source of the model chosen in nature and geometrical methods such as the Voronoi diagram and Delaunay triangulation in the popular open-source three dimensional (3D) computer graphics software, Blender.


There are numerous software programs that can be used for parametric modeling. For this research, we chose an open-source software, which is continuously upgraded and provides new modeling experiences. Blender software is an open-source 3D computer graphics modeling and animation program maintained by the Blender Foundation. It is a comprehensive software with limitless possibilities in terms of modeling and animation [18].




the complete guide to blender graphics computer modeling and animation pdf 212



Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.


The PV-VR application is designed to give virtual tours of the PART Lab while explaining the various solar technologies. This application was developed using the game engine, Unity (Unity 3D 2019); the digital audio editor, Audacity (Audacity 2019); and the 3D computer graphics applications of Solidworks (Dassault Systèmes SolidWorks Corporation 2018), Blender (2019), and Maya (Autodesk 2019). Unity is the game engine that provided the platform for adding models, scripts, animations, and building the application. The Unity plugin VRTK (VR Tool Kit 2019) provided grabbing interactions and controls. Blender and Maya were used for the 3D modeling of objects in the scene and applying textures. Audacity was used for recording and editing the narration and sound effects. All of the programming was done using C# in Visual Studio within the Unity game engine. The teacher avatar animations were created with the Cinema Mocap 2 plugin for Unity (Cinema Suite 2018) using the Microsoft Kinect V2 (Microsoft 2018). 2ff7e9595c


0 views0 comments

Recent Posts

See All

Comments


bottom of page